Product strategy
Audience, core problem, position, and first version.
Mobile apps
I shape, design, and build apps where the core task is clear, fast, and worth returning to.
Get in touchThe delivery
From the right problem and prototype to development, launch, and learning.
Audience, core problem, position, and first version.
Prototypes and a visual system that works in the hand.
Native or cross-platform according to product requirements.
Testing, the App Store, and a plan for learning from use.
A successful app starts with a clear user need, the right scope, and a reason to choose mobile over the web.
We define the recurring task the app should make noticeably better.
We prototype the core journey and remove everything that interrupts it.
We build enough for users to receive real value.
After launch, behaviour and feedback guide improvements.

An independent product as proof
The work covered product, information architecture, interface, development, and content for Swedish motorcycle theory.